Alleyana Tabris - Permissions, Info, HMD
Aug. 11th, 2018 12:44 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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I don’t want your money, I don’t want your crown see I’ve come to burn your kingdom down BACKGROUND![]() A Tabris from the first game who never met Duncan, and ran off to join the Dalish after butchering every armed human in the Arl's estate. A decade later and having become a full member of Clan Lavellan, she was a natural pick for who to send to spy on the Conclave -- one of the few of their number who knew how to handle large groups of humans, and had cut her way free of them before. The rest, as they say, is history. She kept her status as adoptive Dalish secret. This was partially so the humans couldn't take credit for her achievements and claim the alienages couldn't be all that bad, if they produced the Inquisitor, and partially to keep her remaining kin in Denerim safe. The events of Dragon Age Inquisition were not impacted. PERSONALITYI've been known to describe Alley as "Batman with more decapitation". She's the type to drink straight out of the coffee pot while daring someone to say something. If her world had cigarettes, she'd probably put them out on people who annoy her. She's always preferred to pummel her enemies into the dirt with blunt weapons, especially her shield; she's a force of nature, and a magnet for Rage Demons. If something smacks her across the face, she'll hit them back twice as hard. Alley is a Champion; the quintessential tank. This is her personality type, too; she embodies her own huge, dented shield. You will not touch her people while she's around! And the Inquisition are her people just as surely as Clan Lavellan is, if not more-so. They look only to her, while the Clan has the Keeper to take care of them. Even after formally disbanding the Inquisition -- and throwing the book on the ground as she told everyone what she thought of them -- Alleyana considers herself the Inquisitor. And everyone who once served under her is, to her mind, The Inquisition. It doesn't matter that they're off the books, now. Her current mission is to stop Solas from destroying the world. If she can't save Solas and the world, she'll kill him. But she's going to try her damndest to save both. Under that hard candy shell, Alleyana is something of a wreck of guilt and self-loathing. She's failed people; she's had to kill people; she takes these things straight to the heart. Alley loves to fight, but she hates to kill, and even the red templars pulled a pang of sympathy out of her. Not that it showed, as she beat them away from her companions. Not that it slowed her down. Alleyana is nothing if not determined and stalwart. She will not back down, she will not back away. She'll spit her own blood into your eye and continue the fight! She befriended all of the inner circle, from Bull to Blackwall, Sera to Vivienne. Alley fell for Solas, but her next closest friend in the group was definitely Cole, the spirit of Compassion who she helped to become more human. After Cole came Varric, and Dorian. But she was close to the whole group, and considered them to be her new Clan after being apart from Lavellan for so long. Which only made it all the more heart-wrenching when she caught up with Solas in Trespasser, and he positioned himself as her opponent. Is it any wonder she took no more shit from the Fereldans and the Orlesians once she came back across the veil, missing one arm? Fuck 'em. ABILITIESAlleyana played and won The Game in Orlais, showing an unexpected ability to handle the Court when the situation is dire enough. The key to this was the art of speaking just enough to get by, while saying nothing. Outside of situations where the world's fate rests on her ability to play politics, she just drinks her tea and stares at people until they go away. There was just a lot at stake that one time. She unlocked magical, political, historical, and underworld knowledge through the war table, though all of it is of course about Thedas. ICly this was mostly a lot of reading and researching during down-time, counter to the 'I just hit things' image she usually tries to project. She usually brought the books on whatever she was studying to Solas' rotunda, sitting on the couch and reading while he painted the walls in his giant frescos. Long, long ago, Alley showed an aptitude for sculpture, but that ended when her hands were destroyed. She likes to garden, but struggles with her one remaining hand to steadily grip anything smaller than the hilt of a weapon, so it can be a bit of a process. Alley's combat abilities are unaffected by her disability, minus no longer having any Rift abilities from the Anchor (gone, with her left arm). I included them, crossed out, in case they're ever relevant again. For shield skills, she has to have had the chance to bolt on her shield, but she's formidable even without it and could probably pull off the same abilities (with less effect) with just the dragonbone bar that stands in for her arm. I'm also toying with the idea of eventually having some Rift abilities come trickling back, and/or with the residual Anchor allowing for a 'spectral' shield of sorts, but either of these would be in the far future. This was the build I played her with on Nightmare setting, from start to finish, multiple times. I was soloing dragons. I wouldn't say these are exactly how things would play out on this game, but it gives an idea of her combat abilities. She has other abilities unlocked, but this was the final build she had on when she faced Solas at the end of Trespasser. ----Active, equipped abilities: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ----Passive abilities: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() EXTRAAlleyana's Soundtrack. Item: First of all, two items that I consider necessary because of her disabilities: A flat dragonbone bar bolted to the bones of her arm, which itself ends a few inches below the elbow. This is used for utility and for combat, as any shields she uses have to bolt onto it through the holes drilled into it. A soft leather glove that she wears 99% of the time on her remaining hand. Necesarry because of severe nerve damage in that hand, as well as regular damage that's left it rather deformed looking. The skin is so hyper sensitive that without a soft covering, she'd go nuts. With those two as disability 'freebies', I'm going to make her actual item her one-handed mace. Specifically, it's a tier 4 griffon-winged mace made from dragon bone, with a superb corrupting rune. The mace looks like this, and when it's drawn for combat the rune makes the head crackle with red energy.
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